Lost mines of phandelver milestone leveling. Stack Exchange Network. Lost mines of phandelver milestone leveling

 
 Stack Exchange NetworkLost mines of phandelver milestone leveling  We're looking for a 6th player to join us as we plan on tackling the long campaign that is Tyranny of Dragons (level 1 - 15) with a brand new party! So as we do the last chapter of Lost Mine of Phandelver, this could be

ago. Now, in. How well it works for your group will depend upon what you liked about LMoP. I and my group loved it so much that even when we moved over to PF2, we didnt even bother looking up the experience system, and just ported over milestone leveling. Both are valid ways to tackle. You can access all of the magic items and monsters from the Lost Mine of Phandelver in and out of the game. These are quests which don’t advance the main storyline that you can get from NPCs you meet. Good luck and have fun!Shortcomings of The lost mine of Phandelver. It plays relatively close by geographically in the Forgotten Realms to The Lost Mines of Phandelver. DONE I have complied the art and official maps (which is allowed under the Fan Content agreement, I asked) DONE I am going to crop and resize the official maps for easier printing and. Am I meant to be giving players xp for defeating enemies, like the amount that the stat blocks specify? If so, exactly what would you call a defeat?…$egingroup$ As an aside, it's probably worth noting that in general, module books like LMoP aren't just meant to be followed in order, chapter 1 - 2 -3. Keep in mind that we're all new to D&D and might not. 6 I'm currently planning to DM Lost Mine Of Phandelver as my first D&D game, and as explained in this question, I'd like to add more encounters than the. We would like to show you a description here but the site won’t allow us. After i finished Lost Mine of Phandelver, the party was level 5. ensure the prosperity and security of Phandalin by clearing the rich mine of its monsters, and. Instead of having a group of 4 guys at level 5 reaching the last dungeon, it'll maybe be 7 guys at level 3. Level 3 after the red brand hideout. A dungeon masters guide to running the dungeons & dragons. An easy task requires a minimal level of mineral wealth, the mine contained great magical power. Kaetlyn plays Uitzash, a level 3 Warlock in service to Dendar. Players are level 3 pushing 4. Tone down the damage he can do a bit. If the party has 5 characters that are level 1 (the adventure says 4 to 5 characters) then the encounter becomes in the "hard" range. So after one year of playing, my party finally made it to the lost mine and started exploring inside. Hey everyone, I'm a 1st time DM that's been running the Lost Mines of Phandelver with my party, it's been fun and so far everyone seems to be having a good time. The Master’s Vault from roll20 is designed for new players, it’s level 1-2, and can be completed in two short sessions or one long session. They can be cast at will. In part 1, “Goblin Arrows,” the adventurers are on the road to the town of Phandalin when they stumble into a goblin ambush. I've only recently picked up the Icespire adventures, so decided to work them in together, especially to link them into the 3 additional modules included with Essentials. First off, it's not clear that they can reach the Wave Echo Cave at all without the required map. I've had to beef up everything to prevent a cakewalk. Experience points by Milestone . According to the FR campaign setting, anyways. orc invasions that devastated this part of the North. It tells a short but enjoyable story and guides players through the early levels of their D&D character's career. As the adventure is really designed for four players, I needed to tweak some things anyway, but I think I may have some insights for you. 95 Phandelver and Below: The Shattered Obelisk is a prewritten adventure that takes place in Phandalin, a fictional town that many players will remember from the Lost Mines of Phandelver campaign that came bundled with the Dungeons & Dragons starter set from 2014, and which was many players' first foray into 5E and. It is a 1-12 module where 1-5 is just Lost Mine of Phandelver reprinted for the module. The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. We've been playing together since the pandemic and are a good group. But I'd make sure to let them know it will be milestone. Back when the Essentials Kit was first announced, Chris Perkins immediately addressed the idea of combining Icespire Peak with Lost Mine, saying that the two adventures use the same region of the Sword Coast (around Phandalin) and cover a. You can level them to third level when the story dictates it normally and everything works out well after that. The dark side of the Force is a pathway to many abilities some consider to be unnatural. They are supposed to reach level 5 by the end of chapter 2, but there is no way they will acquire almost 4000xp each in a few more sessions. Become 3rd level when you complete three quests. Bigger varierty in enemies and goes longer (7th Level) than Phandalin. Stack Exchange Network. For levels 3-6, I'd say probably 3-5 sessions per level. I've recently starting running a LMoP game on FG, this is my first time DM'ing (and running through FG). Card Name: Lost Mine of Phandelver. Flexible and simple progression, jobs show up on a quest board to do in any order. Also emphasize not fighting the dragon at thundertree. There simply wasn't much that you could give a low-level party without things getting horribly imbalanced. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature. I've used milestone and leveled up to 2 after Cragmaw Hideout. This is where your Milestone-planing comes in. Cutting down lost mines of Phandelver. Good luck and have fun! Shortcomings of The lost mine of Phandelver. The basic calculation is. 5. Billtacular Initiate of the 2nd Circle Join Date: 2/15/2019 Posts: 1,693 Yeah, that's the general idea - I just don't want to be too slow or too quick about it. Player experience: DMing 5e for a year or so, only been a player in 5e for a couple one shots. The Book to session conversion can be. I bought the starter kit and will be doing the Lost Mine of Phandelver and wanted to organize all (most) of the monsters before hand. It tells you in. Phandelver and Below: The Shattered Obelisk, a high-fantasy adventure that begins with the familiar story of Lost Mine of Phandelver and then delves into the perilous Underdark. That first milestone is probably at the end of the first cave, so make sure they find the recommended amount of loot there (2 2nd-level permanent items (such as +1 weapons, full plate, an onyx dog, etc), 2 1st-level items (probably just gear), 2 2nd-level consumables and 3 1st-level ones, such as healing potions, scrolls, potency crystals. The mine has re-opened and the town is thriving, which has drawn all sorts of ne’er-do-wells looking to take advantage. It takes a party of adventurers from level 1 to level 5, and is set in the Sword Coast region of the Forgotten. The Lost Mine of Phandelver is an adventure for four to five 1st Level characters (though it can be played with fewer people. cmpgn doesn't seem to contain anything. This consists of two. The DM's guide to the Lost Mine of Phandelver 5e adventure. Even a party of 5 level one characters run by seasoned players can still TPK trying to complete Goblin Arrows. Any suggestions as to the best way to handle it? My own thought is to give each of them a primary and secondary character, but I'm open to other ideas. #2. Sometimes I didn't, and therefore my players were level 4 when they finished the adventure. When they got to the level 4 mile stone, they get 2 ability score points. Validated User. The characters are likely to be 5th level by the time we finish LMoP. This version of Phandalin is set five years or so. The issue I have with my newest group (4-5 PCs) is that they sidestepped Cragmaw, and went straight to Phandalin. The Lost Mine of Phandelver adventure is described on its first page as "an adventure for four to five characters of 1st level. You also get two pages of magic items, which consists of classics like the Ring of Protection and Gauntlets of Ogre Power. I'm making a Youtube series aimed at helping new Dungeon Masters run Lost Mine Of Phandelver to spread the love of D&D. They should be level 2 after the cragmaw hideout. We're looking for a 6th player to join us as we plan on tackling the long campaign that is Tyranny of Dragons (level 1 - 15) with a brand new party! So as we do the last chapter of Lost Mine of Phandelver, this could be. Last. Lost Mine of Phandelver uses the more complex, experience-points-based level up system, but this has been replaced with the milestone-based option. Boosted them to level 3 and let her run wild. 352. 95. . Level. Clear out Wave Echo Mines: Level 5. Problem is they are bloodthirsty idiots and all they care about is killing goblins for xp. Lost Mines of Phandelver, Level ups. A Tiefling Circle of Dreams Druid. Hardcover chapters can be run essentially like. I was thinking about using the 5 pregens and then add two more characters. Could someone please explain why the Lost Mine of Phandelver campaign has so many deadly encounters? Some examples: The very first encounter with 4 hidden Goblins has a difficulty of 400 XP (which is considered Hard), but we also need to consider that this is a surprise attack, which increases the risk greatly to such low-level characters. 1. The party just hit Level 17 and they are pillars of the community. Make sure to also emphasize the Background section of the character sheet, particularlyModule: Lost Mines of Phandelver VTT: Roll20 Character Sheets: DNDBeyond or Roll 20. Search. I just finished running Lost Mine of Phandelver, and my players never went to Thundertree either. One concern is how we handle leveling. I'd personally recommend running Lost Mine of Phandelver to get your PCs up to level 4 and get some good plot hooks instead of the one in the book. Phandelver and Below: the Shattered Obelisk releases digitally next Tuesday, and the hardcover is out two weeks later on the 19th. This way, lower level characters would catch up to the higher level characters before they gained more levels. The Master’s Vault from roll20 is designed for new players, it’s level 1-2, and can be completed in two short sessions or one long session. orc invasions that devastated this part of the North. I'm using the milestone approach to leveling too and the party are aware we're stringing multiple campaigns together so hopefully they'll understand. Lost Mine of Phandelver. I then level the PCs to 3rd level after Redbrand Hideout, and thereafter establish a rough guideline of "complete X+1 number of quests to get to level X" (they have done 1 quest to get to 2nd level, 2 to get to 3rd level, etc. I just changed a few things to make everything fit with the player stories. But, they have heard of it. Lost Mines of Phandelver, p. We were leveling up twice a session. The beginning of each chapter gives you an idea of what level they should be. Re: Lost Mine of Phandelver (5e, with built in framework) Post by SmokelessJoe » Wed Aug 30, 2017 5:44 pm I'm new to MapTool so maybe I'm missing something, but the previous link to Kfw-edit Jan 7. If you roll 2 or more 1’s, you can reroll it/them; Roll seven sets of numbers and drop the lowest; Variant. LOST MINES OF PHANDELVER. Th. What story points make suitable level-up milestones in Lost Mine of Phandelver? 3. • 5 days ago. Types: Dungeon. I'm always looking for the highest CR I can ever throw at them. I made an Actions In Combat handout that I print out for each player. Clerics use spell slots and can cast any prepared spell into a slot of equivalent or higher level. Current campaign just finished Lost Mine. We're about to wrap up the Lost Mine of Phandelver, and (as they haven't taken many of the optional quests) they'll probably end up partway through 4th level. Venomfang can absolutely wipe a low-level party if they aren't careful. 1) This boxed is a great adventure for beginner players. If you want the characters to be a certain level at some designated stage just use milestone levelling and be done with it. Th. The Lost Mine of Phandelver adventure is described on its first page as "an adventure for four to five characters of 1st level. A glossy and sometimes lovely book with maps and art that are both inoffensive and excellently drafted. Necromancers investigate buried ruins (and cause. By the time they got to the castle they were close enough to the right level. Both are valid ways to tackle. If they accomplished a major goal, then the XP could be quite a bit more than a single "level appropriate" encounter. They discover. How does your group play? Discord, D&D Beyond, Roll20. A grided battle map for Cragmaw Hideout. The campaign revolves around the exploits of Gundren Rockseeker and his mysterious disappearance. It can be very deadly at the start, then get easy in the middle depending on the path they take, with spikes of extreme difficulty. Card Text: Cave Entrance — Scry 1. I will have four players, two of whom have never played a tabletop RPG before, with brand new level-one characters. Basically, every time they complete a plot point (think Chapter here), they gain a level. Phandelver and Below: The Shattered Obelisk Princes of the Apocalypse Storm King’s Thunder. There simply wasn't much that you could give a low-level party without things getting horribly imbalanced. Business, Economics, and Finance. Four Color Out of Space. 16, 14, 13, 12, 10, 8. We're about to wrap up the Lost Mine of Phandelver, and (as they haven't taken many of the optional quests) they'll probably end up partway through 4th level. (Warning: that was an Angry link. Hoard of the dragon queen however is designed with a fairly brutal start for level 1 characters and is a great jumping off point for the end of Lost Mines of Phandelver. Pun-loving nerd | She/Her/Hers If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you! "We got this, no problem! I'll take the twenty on the left -. A session or two at most until level 3. 150. An NPC miniature or token for Sildar. Then just make sure you make. These things even out. Each chapter tends to describe a place or a set of related things; often the party can take a different route and end up doing some chapters out of order, or only do some parts of a. Ex: Venomfang is away hunting when the. An NPC miniature or token for Sildar. The guide for the first two chapters of the Lost Mine of Phandelver module for Dungeon and Dragons 5th edtion. If Gothic Horror is something your party wants to try, send them a mysterious letter and lure them to Barovia, just skip Death House because. This thread has lots of user made maps you can. 29 Lost Mines of Phandelver , p. Lost Mine of Phandelver Cover Art. Here's what I thought up: The ambush is kept. They This fight was the one they used most resources - two 1st level . Make the hideout more optional. A Variant Human Eldritch Knight. For example, if you are Level 2, you must gain three (1+2) points to reach Level 3. 6 Gobin, 3 wolf, and 1 Bugbear tokens or miniatures. Expected level progression: Lost Mine of Phandelver - 1-5; The Shattered Obelisk - 6-12 Homebrew Rules: Variant array for stats allocation. Focus on the situations, not the plot. You can access the Character Art Pack under the Premium Assets section of the Art Library in Roll20. You may want to level more slowly than you might otherwise if the characters are spending a lot of time on side quests. At your option, you can use the milestone experience rule. DONE A list of the locations and encounters is done. The accelerated levelling is really for getting to Level 3. Prepare to be the Dungeon Master for Lost Mine of Phandelver, part of the Starter Set and probably the most popular D&D adventure of all time. Age: 18+ Experience: Beginner’s preferred. 5. View Cover Art. It depends on how significant the accomplishment is, I think. These adventures haven't been written with much in the way of real gating, so being under-level and over-numbered isn't much of a problem. It's not a story the Jedi would tell you. In this first part we gather our resources, connect our player. Social Share. My regular playgroup consists of me as the DM with two players (my wife and oldest child), and for a variety of reasons this group isn't likely to get more players in the near future. A Gnome Assassin Rogue. A first-level character starts with 0 and a 5th level could have as many as 13,999 - if you gave each of them 23,000 your first-level would be 7th level and your 5th level would be 8th level but more likely still 7th level. The Book to session conversion can be. I have zero experience scaling a published adventure and could use some tips from more experienced DMs. I didn’t have to adjust monsters at all but did bring in the human fighter for the mansion clear out. Right, if I were using xp, I wouldn't split the xp with Sildar unless he had a meaningful role in the combat. Your party shows up, sees that the mines are cleared of enemies, and the spell forge is dead. Starting Level: Level 1 Leveling: Milestone Leveling I will not be accepting Homebrew at this time. e. The way I do milestone leveling is based on plot points. )A possible leveling might look like this: Level 2 after Cragmaw cave. In game. Releasing on September 19th, Phandelver And. Level 4: Level 4 unlocks Wave Echo Cave (from LMoP) and Mountain's Toe (from DoIP). The Delian Tomb - Free. However, the description for this adventure says that the range will be from levels 1-12 for Phandelver and Below, so I wouldn't count on it having another starting point or even keeping to the same canon that was there in Lost Mine of. What is Phandelver and Below: The Shattered Obelisk about?. Ask them what they are looking forward to most/least, and have the time open for them to ask questions about d&d. Lost Mine of Phandelver. Overview Lost Mine of Phandelver is divided into four parts. I don't use XP so it would be a purely milestone adventure and they would level fairly slowly starting at 1st level. Thanks for the tips, I will think about all of this and modify a bit the adventure. The effect is that the party breezes through some of the early stuff * but, because of dividing XP by 7 rather than 4 or 5, they level a little "slower" along the story arc. Unparadised • 1 min. If you level up to 5 at the end of the campaign that's kind of pointless for the players unless you continue on. Lost Mine of Phadelver (LMoP) says it is an adventure for Level 1 characters. competence or a modicum of luck to accomplish. and the rule here to not post links to piracy. Hell, it's part of the starter set after all! Hell, it's part of the starter set after all! The issue though, as with many other modules, is that it doesn't describe the best way to transform the contents of the book into an actual session. One of the most dissatisfying threads in the Lost Mine of Phandelver, the trip to Conyberry leaves most players and DMs feeling like this. Rushing the lost mine at early levels. Basically, decide ahead of time how savage you intend to be, and where you want to pull punches. Do you think I should pad, despite after the castle there'd be. There’s a single cart track into town, which widens into a muddy main street uphill toward the ruined Tresendar Manor, currently occupied by the Redbrands, the gang controlling Phandalin and led by Glasstaff. This also solves point 3 and 4. 2. Bad rolls happen. Hello! I've started compiling resources for running Phandelver and Below: The Shattered Obelisk. As the adventure promises, you don’t need to be a Forgotten Realms expert to run it – but maybe some of this will interest you. 1-5. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon. My concern is their survival given the CR,. Originally, my group was quite small, so we agreed to start at level 2 to make the battles a little more survivable. CryptoLost mine of Phandelver dragon quest. I still consider myself a beginner for 5e. If you want high quality versions of the ones from the book, Mike Schley sells the entire bundle for $10. Unfortunately, there are only three of them and wave echo cave is a pretty sizable dungeon, so they ran out of resources after a handful of combats with zombies and other monsters and have decided that the best course of action would be to find a safe place. All Maps from Lost Mine of Phandelver. Op · 2y. To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared: A grided battle map for the Goblin ambush. These assets are only available for use inside any virtual tabletop game session. " However, I will only be running three players through the campaign (or at least for the first encounter), which makes me think that some (or all) of the encounters in the module will need to be scaled back. It’s designed for a party of around four or five first-level characters, and throws you straight into the general mechanics of D&D right away. Download Lost Mine of Phandelver PDF. The adventure Many players of DUNGEONS& DRAGONSfind that beingThe difference between 5 and 6 isn't that significant, so you have a couple options. "At some point during part 2, the characters are likely to advance to 3rd level" p26 LMOP (end of Chapter 2) "This part of the adventure is designed for characters of at least 4th level" p42 LMOP (start of Chapter 4) "By the end of the adventure, the characters should be 5th level. Level 1 PCs would be extremely unlikely to try and fight the army, but level 5 PCs start to think they can. The Lost Mine of Phandelver Index. Hi guys, I'm a first time DM and I'm running the D&D starter kit for my also first time players :) Our first session is finished and the party is about halfway through cragmaw hideout. Level 5: LMoP is done, so we just have DoIP quests now (Axeholm, Dragon Barrow, and Woodland Manse). Aug 9, 2022. They leveled up to 4 after they finished going through Spoiler because I wanted to throw in a surprise when they get to Spoiler at the end of their current chapter. And this is assuming a stepping stone of the 17 AC armour at around 4th level. I GM Lost Mines of Phandelver. You'll still run the same adventure for the most part, but you'll notice a few improvements and changes along the. Here's what's included in the free module: Five battle maps, properly gridded (5-ft) with dynamic lighting for subscribers; An overland map of the Sword Coast;Hi guys. If you're asking how to do it, find the monster's stat block and find its XP value next to it's CR. Focus on the situations, not the plot. As a dungeon, Wave Echo Cave poses three challenges to GMs: The immense size of the dungeon’s map, the underwhelming nature of the Forge of Spells, and the lack of challenge that Nezznar the Black Spider presents to a 4th level party. This album of Maps for the campaign are free use. Consider starting them with max HP or starting characters with 2 hit dice and don’t give them any when they reach level 2. The numbers in (parenthesis) are HP of the monsters. Would it be possible to print out all the areas onto large (11x17 or above) sheets of paper? I think it'll be a great idea so my group can finally do a serious adventure. Thanks for the interest folks, this campaign has already started. I would love to hear the things you wish you knew before you ran it. My group loves Milestone Long Rests!I'm running the Lost Mine of Phandelver Starter Set adventure for a group of players ranging from "new to the game" to "experienced veterans". it doesn’t exist, legally, it has never existed, but will be released later this year by Wotc, they mentioned a pdf system, that is not Beyond. Is the campaign doable with this many people? If so, how would we go about scaling the. I'm setting up to run Lost Mines and Icespire Peak at the same time. In the first chapter of Lost Mines of Phandelver, XP is handled slightly differently in that it has explicit instructions on how much XP to award per player. Despite the packaging, Lost Mine of Phandelver counts as a hardcover. 4) After control of the town is established, she wants to acquire a slave force to build a lower level to WEC as her permanent lair. Otherwise, level 5 by the time they finish the level 4 quests. This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. The XP leveling in LMoP is a pain in the ass. Part 3c - Cragmaw Castle. What story points make suitable level-up milestones in Lost Mine of Phandelver? I'm running the Lost Mine of Phandelver module with my players, and I've been using monster and reward XP as the book says so far. This is a fantastic opportunity to practice the art of the lazy dungeon master. Any character lvl 1-5 can join at any part of LMoP. The DM's guide to the Lost Mine of Phandelver 5e adventure. However, there are some things you should know before running it. So I’ve decided to use a human fighter. Browse all gaming. Now that they are level 4 in the middle of chapter two, that has fallen apart. Age: 21+ Only, no exceptions. At the milestone that they level to level 2, I gave an ability score point. IIRC, if you skip Death House, which isn't even really part of Curse of Strahd proper, then level 3 or 4 is where Curse of Strahd starts, but I'd definitely want a bit of experience. So now the plan is to play it with 7 PCs. Basically when the scenario say "The characters should be at lv. A first-level character starts with 0 and a 5th level could have as many as 13,999 - if you gave each of them 23,000 your first-level would be 7th level and your 5th level would be 8th level but more likely still 7th level. Hell, it's part of the starter set, after all! The issue, though, as with many other modules, is that it doesn't describe the best way to transform the book's contents into an actual session. Some suggestions are provided for deepening the backstories of certain NPCs and connecting them to the existing lore of the Forgotten Realms. Even if they have a 50/50 chance of success - that fails for 3 rounds 1/8 of the time - and a DC15 at level 1 is less than that. To reach level 6, players must obtain the location of the Circle of. You also get a mini Monster Manual. If you have your own version of. Zoom In. It's certainly enough to keep players interested and the momentum rolling between play. r/DnD. Hello. Part 5 - Side Quests. A dungeon masters guide to running the dungeons & dragons 5e role-play game. Then just make sure you make them level 4 before wave echo cave. #1. It works like this: Become 2nd level when you complete one quest. Lost Mines of Phandelver (Level 1 to 5) This campaign is one of the most popular modern introductions to DnD 5e and can quickly introduce both DMs and players to the mechanics of Dungeons and Dragons. The adventure itself is pages 6-51. The party has just finished up with Cragmaw Castle, made level 4 and returned to Phandelver. Expected level progression: Lost Mine of Phandelver - 1-5; The Shattered Obelisk - 6-12 Homebrew Rules: Variant array for stats allocation. My question to you guys is now if you have also run this campaign and if you thought it had any shortcomings lore. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. My party was stoked to play this Saturday night. " However, I will only be running three players through the campaign (or. Anyways on Beyond, Roll20 and other platforms you can buy it digitally. I used milestone with my conversion of Lost Mines of Phandelver just to. Lost Mine of Phandelver. Mad Zagyg said: I just finished a very successful run of the Lost Mines of Phandelver in my long-running Greyhawk campaign. Part 4: Wave Echo Cave Fifteen miles east of Phandalin, in the deep vales of the Sword Mountains, lies Wave Echo Cave. . Part 1, the Cragmaw Hideout, is a great. This is a fantastic opportunity to practice the art of the lazy dungeon master. I have some questions: Level up's. The Lost Mine of Phandelver has been remade. A human Vengeance Paladin. There are template tokens to make. 1. In case you're interested, most of the C5-9 locations are worth in the region of 100000 xp if everything is killed. (Leads to: Storeroom, Dark Pool) As people have said, for the first couple levels it should be quite fast. Be careful introducing the dragon in Thundertree, it often ends up killing the entire. All maps created using assets created by Forgotten Adventures . " I really like the idea of making the first encounter a tutorial, and I guess I'm going to do it. Need help making the end of Lost Mines of Phandelver epicI will preface this by saying that there are many ways to run The Lost Mines of Phandelver. In the centuries since, countless prospectors and adventurers have searched for the lost mine, but. So, a year ago more or less I started playing D&D with a group of friends and instantly fell in love with it. How well it works for your group will depend upon what you liked about LMoP. A +2 in 5e and a +3 in PF isn't as big of a difference at level 1, but by level 3, it's still a +2 for 5e but becomes a +5 for PF. Dragon of Icespire Peak comes with zero adventure hooks. Working Headset/Mic is required. The adventure takes place in the Forgotten Realms setting in and around a frontier mining town called Phandalin. Lots of treasure. As the adventure is really designed for four players, I needed to tweak some things anyway, but I think I may have some insights for you. My main group I have a home brew campaign going on. Whether they are willing to use it on an NPC is another. If you think there is anything the party might need in the encounter, move it. It tells you in each section how to award levels or XP just do that and learn what you like. With the. There is apparently enough exp in each part of the Adventure to get level 1 characters to 2, then to 3, then to 4 then most of the way if not all the way to 5. ). There’s player made maps you can find online with a quick “lost mines of phandelver maps” google search and then you just have to upload them into your library to place on the map layer. Tip with GeekGold. I'm running lost mines as the start of a homebrew campaign and I'm thinking of cutting down the oneshot to get to the homebrew quicker. (the owner hideout completes a story milestone. + monster n exp * monster n count) / player count. This lead to them letting Sildar die so they could make sure no goblins escaped. We would like to show you a description here but the site won’t allow us. Session 47 (8/12/2023): The Mysteries of the Magic Mansion. Where Lost Mine of Phandelver took characters from 1st to 5th level, this new adventure book progresses all the way through 12th level. Re: What to run after Lost Mine of Phandelver? Princes of the Apocalypse is DnD 5e's version of The Temple of Elemental Evil module adventure. So that might be a really strong option. Additional Benefits:On the Lost Mine of Phandelver adventure, I have been using Tanares RPG for 5e characters. Princes of the Apocalypse is specifically designed to follow up Lost Mines in terms of location and level. However, they're only level 3, and I'm sure the final encounter will not be enough to level them up, so I'm not sure if they're high enough level for the mines. ago. They should be level 2 after the cragmaw hideout. Since Lost Mine of Phandelver has consistently ranked as the most popular 5E adventure, the announcement that Phandelver and Below: The Shattered Obelisk would expand on and follow that story made sense. Hi guys, I'm a first time DM and I'm running the D&D starter kit for my also first time players :) Our first session is finished and the party is about halfway through cragmaw hideout. ). *milestone level up* In town, play with the npc hooks so that the next options are only and. Appendix B holds a great importance as it has all of the stats for the monsters that are presented in the module itself. The town of Phandalin will be recognizable to any players familiar with the Lost Mine of Phandelver adventure.